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NPC Generator

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Raymond Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long auburn hair kept up in a rat tail. His green eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Extrovert, Fighting. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Woods, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has blue eyes.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic. Flaws: Hedonist, Selfish. Bonds: Rich, Immigrant. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Trey Mitchell, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His auburn hair is long and unkept. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Gunter studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted divine powers by his dying sister.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Gunter Harrington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Smoky quartz (40 gp). Sard (40 gp). Brown-green garnet (120 gp). 3 Alchemist’s fire.


Social Check DCs


Nicholas Dryden, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an entirely brown suit with black socks and a vest with buckled shoes. He is bald on top and has large silver tufts of hair around his ears. His eyes are brown and beady.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Mentor, Enemies. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Nicholas Dryden, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Aquan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Gilbert Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His skin is fair and his fingers are delicate and long. He has wavy white hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Performer business at a young age. His family was turned out during the war. He and his family wandered west to less war torn lands. He now owns his own business.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Ugly, Impulsive, PTSD. Bonds: Job. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Dayton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)18 (+4) 15 (+2)14 (+2)
Skills History +6, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Cloth of gold vestments (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs

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