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Advanced [show]


Dean Langston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Bounty Hunter in town.

History: Sold as a small child to a wizard, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has achieved small success as a Bounty Hunter.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Dean Langston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)17 (+3) 17 (+3)13 (+1)
Skills History +5, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan armored body suit, with a simple grey line shooting up and back down. He wears his blonde hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 14 years.

Motivation: He loathes his own lifestyle.

Ideals: Passionate. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Bertram Mitchell, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)17 (+3) 9 (-1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 9
Languages Common, Undercommon, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: Eye agate (9 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Thomas Halsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel shirt with thin red vertical stripes and green pants. With a patchy golden beard and wild golden hair. His brown eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of orcs once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the large cave and found the beat up hammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of orcs

Flaws: Shy, Insane. Bonds: Enemies, Military, Nature. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Thomas Halsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 17 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicholas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, black cloak. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He has hazel eyes and a black hat with a tan feather.

Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Courier, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Sellsword.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Nicholas Ainsworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


John Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long brown beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Sculptor.

Motivation: To be a Dilettante again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Depressed. Bonds: Job, Military, Nature, Family. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

John Spaulding, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 8 (-1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Silver comb with moonstones (200 gp).


Social Check DCs

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