Henry Cromwell, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and is renowned for his bright green suits and hats. His auburn hair is singed and shortened. His amber eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.
History: Henry was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. Recently the stress of being a Carpenter has made it difficult for him to sleep.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Insomniac, Insane. Bonds: Job. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Cory Mitchell, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. His red hair is long and unkept. His eyes are hazel and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: The child of a Bounty Hunter, who enjoyed hunting, Cory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the ruined castle and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 5 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp.
Bernard Shipley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His black hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Charles Wakefield, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a tight fitting tan shirt and pants. His golden hair is greasy and uncared for. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them
History: Charles hails from a village terrorized by goblins. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants revenge against goblins
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Enemies, Adventurer. Occupation: Slave Trader
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Druidic, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Shane England, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, green shirt, and blue tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Doctor, who enjoyed hunting, Shane was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the old dungeon and found the beat up lance and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Retire the richest man in the north; and meet up once more with his childhood friend
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Nature, Adventurer. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!