Heward Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large brown jacket. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Heward took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army
Ideals: Opinionated, Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Military. Occupation: Stylist
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Alex Harley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in yellow turtlenecks beneath a brown coat with black slacks. His blonde hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.
History: He was raised by priests from a young age. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alex's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Aldous Harper, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a hunchback. He keeps his blonde hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a great chef.
History: He got into the Shipwright business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Shipwright job and began his own company from there.
Motivation: He is a bit of a kleptomaniac; and a deep hatred of illithids
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Criminal record. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp.
Jocelyn Enfield, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor, and carries shields. His golden hair is greasy and uncared for. This brown eyed westerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Spy, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Trym Willoughby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears yellow leather gloves, a yellow jacket, and tight pants. He has moderate length chestnut hair. He has gleaming, smiling blue eyes.
Personality: This man loves singing and to teach people singing more than just about anything. Energy wise he seems alert and responsive.
History: The child of a Junk Dealer, who enjoyed hunting, Trym was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and he is a bit of a kleptomaniac
Ideals: Artistic, Professionalism. Bonds: Nature, Family, Criminal record. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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