Roger Fidget, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He wears his white hair up. He has violet eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He became a Interpreter soon after.
Motivation: He has comitted a past crime that haunts him to this day; and his religion dominates his actions
Ideals: Artistic. Flaws: Disease. Bonds: Religious, Job, Criminal record. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 15000 sp. 1 Minor magic item.
Everard Nibley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. His head has been shaved. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and money/treasure
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Guardian. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 80 pp. 1 Minor magic item.
Simon Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His hair, while still mostly auburn, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born several months after his mother was called into army service. A gifted student he started as a Baker, but he got bored and became a Apothecary. He has achieved small success as a Apothecary.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Disease, Shy. Bonds: Poor, Military, Job. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 17000 cp.
Jocelyn Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in grey turtlenecks beneath a black coat with grey slacks. He sports a flattop hair cut. His eyes are blue and beady.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Knight job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather. 1 Masterwork studded leather.
Geoffrey Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.
History: He got into the Apothecary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Slave, Military, Job. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Small steel mirror. 1 Average lock. 1 Average lock.
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