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Advanced [show]


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He wears his black hair down. He has green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality.

Flaws: Cynical, Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Aldous Spaulding, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Tanglefoot bags.


Social Check DCs


Bernard Stapleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His auburn hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Bernard embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Bernard Stapleton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Sleight of Hand -1
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Frederick Royal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. He has a golden handlebar mustache and slicked back golden hair. He has blue eyes and a green hat with a yellow feather.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Frederick's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Mundane, Antagonistic. Bonds: Rich. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Frederick Royal, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 9 (-1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Aquamarine (1100 gp). Brown-green garnet (90 gp). Hematite (15 gp). Golden yellow topaz (1100 gp). 1 Masterwork manacles.


Social Check DCs


Peter Weld, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy brown pantaloons and a blue scarf. His wide-brimmed hat is riddled with cuts and holes. His ears are large.

Personality: He has always had a great fascination with Human culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. Peter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Flaws: Ugly, Racist. Bonds: Adventurer, Nature, Criminal record. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Peter Weld, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)6 (-2) 6 (-2)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 4 Smokesticks. 3 Holy water. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Guy Weston, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, and he perpetually has his trident ready. With a patchy chestnut beard and wild chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in trident use. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against brigands.

Ideals: Fighting. Flaws: Insane, Hedonist, Antagonistic. Bonds: Enemies. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Guy Weston, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)10 (+0) 6 (-2)9 (-1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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