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Advanced [show]


Henry Kelsey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. His white hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Family. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Henry Kelsey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)7 (-2) 8 (-1)12 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Dean Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He keeps his white hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: Eccentric and domineering, Dean will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.

History: Dean lived on a farm with his mother, near the main road leading to a nearby town. In his 15th year, his parents were killed by a dire rats raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and revenge

Ideals: Extrovert, Philantrophist. Bonds: Family, Enemies. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Dean Tattersall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Clerebold Sharps, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a white and brown robe with the hood down. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise amber. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Job, Nature, Mentor. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Sharps, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Brown-green garnet (60 gp). Rhodochrosite (11 gp).


Social Check DCs


Robert Benson, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He has a small bristly mustache and wavy white hair. He has a dull look in his gray eyes.

Personality: He dislikes all the random violence that takes place in the west. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Fighting. Flaws: Racist. Bonds: Military. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Robert Benson, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 15 (+2)4 (-3)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Kody Soames, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. He has shaved his head bald. He wears a mask on his face.

Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant, Criminal record. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Kody Soames, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 8 (-1)9 (-1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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