Justin Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He has a long red beard with little hanging trinkets. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast plains. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Passionate. Flaws: Antagonistic. Bonds: Mentor, Nature, Job, Family. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Trey Breeden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Server does. He has a blonde handlebar mustache and slicked back blonde hair. He has green eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the south. His necromantic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Server
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 10 pp. 1 Minor magic item.
Alexandre Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Dyer. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Money/treasure; and regain custody of his son
Ideals: Joker. Bonds: Rich, Attractive, Job, Family. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 11000 cp. Alexandrite (300 gp). Rose (70 gp). 1 Masterwork studded leather.
Gomory Sutton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and his gloved hand is found clutching a trident. His hair is cut close to his head. His eyes are likewise violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gomory was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He has worked as a Marshal like his father before him.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3000 sp. Brown-green garnet (80 gp). Tiger eye turquoise (13 gp). Hematite (13 gp). 1 Crowbar. 1 Silver holy symbol. 1 Silk rope.
Lance Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes, and carries kukris. His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting, Logical. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3
Possessions: 600 gp. Jet (40 gp). Blue sapphire (1000 gp). Deep green spinel (40 gp). Sard (30 gp). 1 Minor magic item.
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