Theobald Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered club and tarnished shortspear as well. His hair is short and golden. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the north to a Guard, Theobald learned a great deal about his mother's area of expertise. He worked as a nervous Guard and found it very stressful. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +1
Possessions: 48000 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.
Dean Spalding, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His silver hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Dean was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Athletic, Joker. Bonds: Attractive, Has a crush. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Cory Windsor, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and red with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Barber in town.
History: Born to a Seamstress, his father struggled to pay the bills. Cory was born on a far northern mountains where he grew up under the tutelage of his father, an expert Barber. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: To be a Seamstress again; and wants to open a new tavern
Ideals: Opinionated. Bonds: Immigrant, Job, Poor. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Cory Lancaster, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large red tufts of hair around his ears. His thin eyebrows rest above his beady blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Locksmith, who enjoyed hunting, Cory was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Poor, Nature. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Randal Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting green shirt and pants. His golden hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Dyer like his father before him.
Motivation: Expand his business; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp.
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