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NPC Generator

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Advanced [show]


Gerald Royal, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan armored body suit, with a simple yellow line shooting up and back down, marred by teas. His red hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Flaws: Ugly, Insane. Bonds: Rich, Religious. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Gerald Royal, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 6 (-2)12 (+1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Wymar Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel small hat and pastel clothes. His skin is fair and his fingers are delicate and long. He has moderate length silver hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: He was born on a small isolated farm. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Gifted. Flaws: Impulsive, Ugly. Bonds: Nature, Family. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Nash, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Redfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His silver hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of western immigrants he idolized his mother. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

William Redfield, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Golden yellow topaz (400 gp). Malachite (9 gp).


Social Check DCs


Gomory Peyton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His eyes are blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.

History: Born in the north to a Sailor, Gomory learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is unsatisfied with his job

Flaws: Antagonistic, Lazy. Bonds: Immigrant, Job, Criminal record. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Gomory Peyton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)5 (-3) 15 (+2)16 (+3)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Raymond Clapham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He keeps his chestnut hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and his religion dominates his actions

Flaws: Ugly, Insane. Bonds: Religious, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Raymond Clapham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Deception +6, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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