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NPC Generator

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Advanced [show]


Theobald Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his mother. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Fighting. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Theobald Royal, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 10 (+0)5 (-3)
Skills Arcana +2, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Carved bone or ivory statuette (60 gp). A delicate brass dragon egg (60 gp). An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Soapmaker. He wears his hair in dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He struck the Soapmaker job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Gifted. Bonds: Job, Attractive, Family. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Wymar Copeland, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)6 (-2) 16 (+3)13 (+1)
Skills Insight +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (9 gp). Zircon (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is lengthy and is close to two feet long. This green eyed southerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Anselm Shelby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Heavy steel shield. 1 Breastplate.


Social Check DCs


Thomas Snowdon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in blue turtlenecks beneath a white coat with brown slacks. His hair, while still mostly red, has prominent grey streaks. His amber eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south his family was never financially stable. Thomas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Thomas Snowdon, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Richard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His black hair, when down, is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Sculptor. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother

Bonds: Attractive, Job, Mentor, Family, Religious. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Hayhurst, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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