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NPC Generator

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Advanced [show]


John Yorke, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long silver beard with little hanging trinkets. He has a dull look in his violet eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Marshal father left him crippled. He then took over the family business and is one of the better Miner for hire.

Motivation: He is not mentally stable, and does not behave rationally; and to be a marshal again

Flaws: Antagonistic, Disease, Insane. Bonds: Criminal record, Job. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

John Yorke, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)11 (+0) 14 (+2)17 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Jet (120 gp). Jet (120 gp). Malachite (12 gp).


Social Check DCs


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky brown painted plate armor. With a patchy red beard and wild red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Ernest Deighton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Chrysoprase (60 gp). Black pearl (400 gp).


Social Check DCs


Reynard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his brown robe. His whole body is exceptionally muscular. His hair is black, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Attractive, Nature. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Reynard Hamilton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and sports empty pouches on his belt. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: Ernest was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Persistence. Flaws: Ugly, Mundane, Shy. Bonds: Immigrant. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Ramsay, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports black clothing, slightly heavier than average wear. His chestnut hair is thinning but still full. His violet eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. He struck the Animal Trainer job and began his own company from there.

Motivation: He is greedy; and he has money and likes to spend it

Bonds: Has a crush, Job, Religious, Mentor, Rich. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Gerald Dayton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)9 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. Rhodochrosite (11 gp). White opal (400 gp). Jet (160 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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