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Advanced [show]


Gerard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His hair, while still mostly auburn, has prominent grey streaks. His eyes are blue and beady.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Knight like his father before him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Gerard Brownrigg, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)6 (-2) 18 (+4)13 (+1)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a long red beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Religious. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Cornish, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 6 (-2)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Auran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Peter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy chestnut hair. His eyes are gray and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Criminal record, Family. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Peter Hayhurst, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp. Jasper (80 gp). Coral (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Percival Bradley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears black leather gloves, a black jacket, and tight pants. His hair is long and red with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Percival was raised in a hard working conservative environment. He was an apprentice working in his father's forge. By chance he met his sister recently and the two have been together since.

Motivation: Expand his business.

Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Percival Bradley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. Jasper (20 gp). Aquamarine (900 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Conrad Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. Conrad was born on a far southern plains where he grew up under the tutelage of his father, an expert Painter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical, Persistence. Flaws: Insane. Bonds: Immigrant. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Conrad Marlee, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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