Ernest Dalton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He worked as a nervous Mayor and found it very stressful. He then took over the family business and is one of the better Mayor for hire.
Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Impulsive. Bonds: Adventurer, Job, Has a crush. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Hematite (13 gp). Obsidian (13 gp). Eye agate (13 gp). Smoky quartz (40 gp). 1 Superior lock.
John Kent, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'9" and is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Bounty Hunter profession.
History: John was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Assassin soon after.
Motivation: He loathes his own lifestyle; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 500 sp. 1 Tanglefoot bags. 4 Alchemist’s fire. 1 Everburning torch.
Randal Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear pastel tank tops with black pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Military, Nature. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 800 sp.
Lance Dalton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his green robe and is in decent physical shape. He has a very tight haircut. His eyes are blue and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a plains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Joker, Impeccable, Optimist. Bonds: Nature, Rich. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Frederick Blakely, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. With a patchy golden beard and wild golden hair. His eyes, though not visible through his cowl, are brown.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Blacksmith father left him crippled. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Ideals: Athletic, Extrovert. Flaws: Disease, Depressed. Bonds: Job. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1300 sp. 2 Acid flasks. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
