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Gilbert Payton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he tends to wear a large black jacket. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the north. Gilbert was born on a far southern island where he grew up under the tutelage of his mother, an expert Cook. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Marry his brother to traveling adventurers; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Mundane, Secretive. Bonds: Immigrant, Criminal record, Family. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Gilbert Payton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)9 (-1) 13 (+1)16 (+3)
Skills Arcana +1, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 80 pp. Brown-green garnet (140 gp).


Social Check DCs


Frederick Southey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a blue cloak and cross-gartered black stockings. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the east his family was never financially stable. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Depressed. Bonds: Slave, Military, Poor. Occupation: Soapmaker

Voice: Sleepy voice

Attributes [hide]

Frederick Southey, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 12 (+1)18 (+4)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 2 Thunderstones. 2 Antitoxin.


Social Check DCs


Gunter Leighton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with grey lining and desert motifs, and a wedding ring on his left hand. His brown hair is matted, messy, and big. His amber eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: In love, Criminal record. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Leighton, Male Human Fighter 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Guy Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a yellow coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a hunchback. His white hair is matted, messy, and big. His amber unseeing eyes seem to look past you.

Personality: This man loves music and to teach people music more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Guy took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Guy Eastoft, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)17 (+3) 9 (-1)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3 Alchemist’s fire. 7 Acid flasks. 3 Smokesticks.


Social Check DCs


Adam Sharps, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a top hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Secretive. Bonds: Attractive, Adventurer, Criminal record. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Sharps, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)5 (-3) 13 (+1)17 (+3)
Skills Intimidation +5, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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