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NPC Generator

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Advanced [show]


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. His brown hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Fighting. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Cornish, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)7 (-2) 11 (+0)18 (+4)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His left leg appears badly burned and disfigured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Gerard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and to be a cartwright again

Ideals: Passionate, Optimist. Flaws: Disease. Bonds: In love. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Gerard Marleigh, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 pp. Freshwater pearl (10 gp).


Social Check DCs


Peter Vance, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He has a auburn handlebar mustache and slicked back auburn hair. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his mother was called into army service. When Peter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Military. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Peter Vance, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Perry, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple brown robe with green stripes complete with hood. He is an epitome of beauty. His long golden hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Hunter Perry, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Arnold Altham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear tan clothing when he does not wear armor. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school to support his sick father, and resented it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and regain custody of his daughter

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Family, Rich. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Altham, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Violet garnet (700 gp). Bloodstone (80 gp). 1 Simple lock. 1 Good lock.


Social Check DCs

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