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NPC Generator

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Advanced [show]


Peter Tinley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man is wearing a long, tan, dusty cloak. His white hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Peter was raised in a hard working conservative environment. He worked as a nervous Barber and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and further expansion of business

Ideals: Athletic, Optimist, Persistence. Flaws: Fearful. Bonds: Job, Rich. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Peter Tinley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)17 (+3) 14 (+2)11 (+0)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2800 sp.


Social Check DCs


Cory Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright blonde hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Cory studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Gifted. Flaws: PTSD, Antagonistic. Bonds: Attractive, Guardian, Immigrant. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Cory Barlow, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: He was born in a small mountains village. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Cynical. Bonds: Nature. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Hunter Beckwith, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)14 (+2) 8 (-1)15 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Azurite (12 gp). 1 Masterwork Musical instrument.


Social Check DCs


Hubert Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Soapmaker does. His blonde hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: He dislikes all the random violence that takes place in the north. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Farmer, but he got bored and became a Soapmaker. He left for the north, certain he would find work there.

Motivation: Further expansion of business; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Soapmaker

Voice: Rolls R's

Attributes [hide]

Hubert Marlee, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Clerebold Cooper, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears just a white suit. His golden hair is still thick. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Clerebold Cooper, Male Human Fighter 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)9 (-1) 7 (-2)17 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 6000 sp. Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs

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