Roland Enfield, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and is wearing the road beaten gear of a warrior. His hair is brown and curly. He has a dull look in his amber eyes.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: To be a Apothecary again; and wants to raise his children well
Ideals: Fighting. Flaws: Addict. Bonds: Job, Has a crush, Rich, Family. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 39000 sp. Banded agate (12 gp). Star rose quartz (30 gp). Coral (110 gp). Blue star sapphire (500 gp).
Cory Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His red hair is kept up in a ponytail inside a deerstalker hat. His thin eyebrows rest above his beady blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a priest and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, Family, In love. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Odo Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple yellow line shooting up and back down. His hair is chestnut and very short. He has several tiny ruby earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.
Motivation: Expand his business.
Ideals: Entrepeneur. Bonds: Rich, Job, Military. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 46000 sp.
Anselm Sutton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts, and he perpetually has his dagger ready. His red hair is lengthy. His thin eyebrows rest above his beady brown eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 9 (-1) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. Tiger eye turquoise (5 gp).
Henry Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. His golden hair is unkempt and raggedy. He has hazel eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.
History: Henry was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic, Professionalism, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp.
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