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NPC Generator

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Advanced [show]


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a brown coat over a white low-cut shirt, and a Stetson hat upon his head, marred by sweets. His hair is cut close to his head. His gray eyes peer out from beneath his Stetson brown hat.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: Strong lisp

Attributes [hide]

Balimaar Wilberforce, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 18 (+4)12 (+1)
Skills Insight +6, Performance +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Drogo Clapham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)18 (+4) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Ryley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He wears a feathered hat to hide his balding. He wears an eyepatch.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Detective mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Disease. Bonds: Enemies, Religious, Mentor. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

John Ryley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hugh Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His Stetson hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Hugh Wakefield, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 17 (+3)6 (-2)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his longbow ready. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has worked as a Mayor like his mother before him.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Religious, Job. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Kirby, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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