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NPC Generator

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Guy Moreno, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has a long white beard with little hanging trinkets. This amber eyed northerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and he is greedy

Flaws: Fearful. Bonds: Guardian, Adventurer, Rich, Family. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Guy Moreno, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Wesley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a black suit. His chestnut hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast plains. His necromantic abilities were realized during a raid on his village. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Secretive, Selfish. Bonds: Poor, Nature. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Miles Wesley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is typically in his Doctor uniform. His skin is also unnaturally pale. He keeps his long auburn hair kept up in a rat tail. His amber eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: Gerald was born in the south. At a young age he loved to build and create. His childhood dream was to be a Mercenary, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined, Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Gerald Staurheim, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dean Ramsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large blonde tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Dean Ramsey, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)16 (+3) 18 (+4)12 (+1)
Skills Medicine +6, Stealth +1
Senses Passive Perception 14
Languages Common, Infernal, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 28000 cp. Sard (70 gp). Amethyst (40 gp). Amber (40 gp).


Social Check DCs


Godfrey Camden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His red hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Godfrey studied abroad. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Military. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Godfrey Camden, Male Human Fighter 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp. Golden yellow topaz (300 gp).


Social Check DCs

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