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NPC Generator

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Advanced [show]


Raymond Beverly, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries whips. His auburn hair is heavily combed to the right. He has a dull look in his hazel eyes.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable. Bonds: Military, Mentor, Rich. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Raymond Beverly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)8 (-1) 7 (-2)14 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. His eyes are gray.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Revenge.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Enemies, Mentor. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +2, Medicine +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 25000 sp. Moonstone (30 gp). Rock crystal (30 gp). Amethyst (90 gp).


Social Check DCs


Don Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large brown jacket. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Knight business at a young age. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and to get a good night's sleep

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job, Adventurer. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Don Carlisle, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Insight +2, Religion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Odo Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan painted combat armor at almost all times. His golden hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the west. A gifted student he started as a Soapmaker, but he got bored and became a Merchant. He struck the Merchant job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Bonds: Immigrant, Attractive, Job, Family. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Odo Charlton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Tyndall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Tanner. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Gunter studied abroad. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Gifted, Athletic. Bonds: Attractive, Poor, Job, Religious. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Tyndall, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 10 (+0)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp.


Social Check DCs

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