Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and is renowned for his bright brown suits and hats. His left leg appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and seeks redemption
Ideals: Disciplined, Entrepeneur. Bonds: Military, Immigrant, Criminal record. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
Wymar Read, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white wide-brimmed hat and white clothes. He wears his brown hair up. His eyes are brown and catlike.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: Wymar was raised in a hard working conservative environment. He worked as a nervous Adventurer and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp. 1 Minor magic item.
Hubert Landon, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the north his family was never financially stable. His mother was a soldier and died while he was still young. Hubert was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Hubert and his spouse have recently divorced.
Motivation: Wants his loneliness to end; and he has a crush on the local healer
Flaws: Sensitive, Antagonistic. Bonds: Attractive, Poor, Military, Has a crush. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Tim Kent, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a tight fitting blue shirt and pants. He has dyed his greying brown hair a little too much giving a sharp brown color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Healer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Adventurer, Slave. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Chrysoprase (40 gp). 1 Minor magic item.
Hugh Yeardley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear tan pants and tee shirts. He wears a small hat to cover his moderate length golden hair. His fierce amber eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Hugh was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist. Bonds: Poor, Nature, Military. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 3 Holy water. 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
