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NPC Generator

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Advanced [show]


Guy Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Guy was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Antagonistic. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Guy Lindsay, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. Black pearl (300 gp). Alexandrite (300 gp).


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his white hair in a flapper bob. His eyes are brown and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Selfish, Disease. Bonds: Enemies, Nature, Religious. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Shelby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His white hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Family, Adventurer. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Shelby, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Bernard Hamilton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and is well dressed, but even with his fine clothing he looks run-down. He wears his brown hair down. His eyes are likewise green.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Bernard was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Disciplined. Bonds: Military, Attractive, Job, Family. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Bernard Hamilton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 7 (-2)13 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 8
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Peridot (30 gp). Brown-green garnet (80 gp). Malachite (16 gp). 1 Minor magic item.


Social Check DCs


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear brown tank tops with pastel pants. With a patchy blonde beard and wild blonde hair. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with dancing.

History: Gifted from a young age, Arnold studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Arnold Everly, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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