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Advanced [show]


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue coat over a yellow low-cut shirt, and a feathered hat upon his head. He is muscular with a powerful set of arms. His hair is chestnut and curly. His green eyes dart from person to person.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is a Succubi in disguise. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To get a good night's sleep; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies, Adventurer, Family. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Drogo Marleigh, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ralf Shelley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is still thick. He has a dull look in his green eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered writing. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Rich, Attractive, Enemies, Religious. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Shelley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)18 (+4) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His black hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Kinsley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bernard Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His auburn hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Poor. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bernard Springfield, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 11 (+0)18 (+4)
Skills Intimidation +6, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Gerald Stanford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Emotional, Antagonistic, Disease, Depressed. Bonds: Military. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Stanford, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs

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