Ralf Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has styled his brown hair well, parting it to the right. His gray unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Ralf will drive conversation. He would rather hide behind his crafts than deal with other people.
History: Ralf was born with his father's beautiful face. Cursed with vampirism at a very young age, Ralf has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him
Ideals: Extrovert, Artistic. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Tailor
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Heward Morton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Poor, Immigrant, Military, Job. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 8000 sp. Tourmaline (60 gp). Golden pearl (60 gp). Coral (60 gp). Chrysoberyl (60 gp). 1 Minor magic item.
Drogo Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is dressed in an above average manner, and his gloved hand is found clutching a shield. His hair is red, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a very good compulsive liar and kleptomaniac.
History: Drogo was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drogo took refuge in the large cave and found the beat up shield and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Bonds: Attractive, Criminal record, Family, Nature. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 28000 sp.
Geoffrey Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He has styled his black hair well, parting it to the left. His amber eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Mentor, Slave. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 6000 sp. Rock crystal (20 gp). Lapis lazuli (12 gp). 1 Minor magic item.
Don Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His chestnut hair is thinning but still full. His eyes are a pleasant hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp.
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