Kody Copeland, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long golden beard, and similarly colored long hair. His eyes are a pleasant green.
Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.
History: A powerful necromancer made him what he is. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Ugly, Shy, Insomniac. Bonds: Mentor, Military. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp.
Lance Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is slicked back into a classic pompadour. He has brown eyes and a grey hat with a red feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Sensitive. Bonds: Adventurer, Criminal record, Religious. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Percival Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.
History: Born in the east to a Gardener, Percival learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Job, Has a crush, Rich. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. White pearl (50 gp). Lapis lazuli (11 gp).
Ernest Churchill, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His chestnut hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Simon Elton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white armored body suit, with a simple green line shooting up and back down. His red hair is braided into rings. His eyes are a pleasant gray.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Herbalist business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: Seeks redemption.
Ideals: Impeccable, Justice. Bonds: Criminal record, Job. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Amber (100 gp). Deep green spinel (100 gp). Tourmaline (100 gp).
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