Solomon Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is cut short. His blue eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Sabotage a competitor.
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Celestial, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 8000 cp.
Don Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Animal Trainer. His auburn hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Don lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He struck the Animal Trainer job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and many giants want him driven away
Ideals: Impeccable. Bonds: Job, Rich, Family, Enemies. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp.
Chad Shelley, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing colorful clothing, dressed as a Architect. His clothes are grease stained in places. He wears his red hair down. His green eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Baker, his father struggled to pay the bills. He worked as a nervous Architect and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and to be a baker again
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Job. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Bertram Langdon, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his blue robe and has his axe always slung over his shoulder, and sports empty pouches on his belt. With a patchy red beard and wild red hair. His green unseeing eyes seem to look past you.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Disease. Bonds: Enemies, Criminal record, Poor, Family. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 60 pp. Amethyst (100 gp). Chrysoprase (60 gp).
Theodoric Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's father didn't care for him much, and the feeling was mutual. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Flaws: Impulsive, Antagonistic. Bonds: Rich, Job, Nature, Military. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1100 sp.
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