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NPC Generator

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Advanced [show]


Hugh Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair has been sun bleached extensively. He has hazel eyes and a brown hat with a yellow feather.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Hugh Halsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 6 (-2)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. Sard (50 gp). Chrysoberyl (50 gp).


Social Check DCs


Thomas Hadlee, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears brown leather gloves, a brown jacket, and tight pants. His silver hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Thomas studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Criminal record, Job. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Thomas Hadlee, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears silk and lounges about seductively. His golden hair is cut short with large spiked bangs in the front. He has a dull look in his green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Attractive, Adventurer, Rich, In love. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Theodoric Hadley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)10 (+0) 11 (+0)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp.


Social Check DCs


Cory Byron, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail, he is not a threatening figure. He keeps his red hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He feels threatened by others; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Byron, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 4 (-3)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Clerebold Deighton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He has hazel eyes.

Personality: He is overprotective of those who hire his services. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Guardian, Mentor. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Deighton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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