Everard Beverly, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair, while still mostly chestnut, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Job, Mentor, Family. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2500 sp.
Aldous Budd, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan cloak and cross-gartered grey stockings. His auburn hair is singed and shortened. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 33000 sp. 1 Minor magic item.
William Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and brown. He has gleaming, smiling violet eyes.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: William was born the youngest of three triplets. A gifted student he started as a Map Maker, but he got bored and became a Miner. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 400 gp.
Bertram Brixton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his shield. His blonde hair, when down, is lengthy. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly. Bonds: Military, Rich. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Kody Fawcett, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He sports a long silver beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Pacifist, Gifted. Flaws: Ugly, Greedy. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
