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NPC Generator

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Advanced [show]


Roland Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports green clothing, slightly heavier than average wear. His hair is cut close to his head. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.

History: Roland was born the youngest of three triplets. Cursed with vampirism at a very young age, Roland has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and regain custody of his son

Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Family. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Roland Sharps, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Gerard Washington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is renowned for his bright pastel suits and hats. His red hair is singed and shortened. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Servant soon after.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Adventurer, Job, Religious. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Gerard Washington, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is auburn. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Sculptor and found it very stressful. He inherited the family business which he has now maintained for 12 years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Logical, Artistic. Bonds: Job, Religious. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Thomas Dayton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His white hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family His arcane abilities were realized during a raid on his village. Some 9 years later his spouse died after the birth of his son. Heartbroken, Drogo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants revenge against drow; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Criminal record, Enemies. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Wentworth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Glassblower. He carries a battered bastard sword and tarnished greatsword as well. His golden hair is lengthy. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gomory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Glassblower soon after.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Attractive, Poor. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Clare, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 7 (-2)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 8
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Freshwater pearl (13 gp). Golden pearl (60 gp). Iolite (80 gp).


Social Check DCs

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