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NPC Generator

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Advanced [show]


Patrick Shelby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His hair is blonde and very short. His eyes are hazel and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Sailor business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Job. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Patrick Shelby, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 sp. Black pearl (600 gp). Jet (90 gp). Obsidian (4 gp). Aquamarine (600 gp).


Social Check DCs


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His auburn hair, when down, is lengthy. He has amber eyes and a tan hat with a red feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Retire the richest man in the north; and he wants revenge against drow

Ideals: Gifted, Entrepeneur. Flaws: Selfish. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Barlow, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Smokesticks.


Social Check DCs


Shane Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears silk and lounges about seductively. His left hand appears badly burned and disfigured. His hair is short and brown. His eyes are blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Bonds: Attractive, Slave, Military. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Shane Gentry, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alexandre Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a blue scarf. He is physically well-built. His hair is short and chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He then took over the family business and is one of the better Armorer for hire.

Motivation: Further expansion of business; and expand his business

Ideals: Artistic. Flaws: Insomniac, Hedonist. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Alexandre Darlington, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)8 (-1) 15 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Moonstone (30 gp).


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Godfrey Beitz, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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