Ralf Hornsby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting red shirt and pants. His auburn hair is long and unkept. His violet unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich southern family. A freak accident while working with his Shepherd mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Peter Addington, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Flaws: Ugly, Lazy, Mundane. Bonds: Military, Family. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Golden pearl (70 gp). Hematite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Clerebold Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is dressed in an above average manner. With bright auburn hair and a scraggly beard. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined, Fighting. Bonds: Attractive, Nature, Religious. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Theodoric Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is short and black. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Theodoric studied abroad. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Thomas Harlow, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his rapier. His hair is red and curly. This gray eyed easterner is not easily forgotten.
Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
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