Tim Marston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a long, red cloak. He keeps his black hair in a pixie cut. He has green eyes and a red hat with a black feather.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is a Jackalwere in disguise. A gifted student he started as a Priest, but he got bored and became a Jeweler. He became a Jeweler soon after.
Motivation: Meet up once more with his childhood friend; and he's attracted to the pc
Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Job, Has a crush. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 37000 sp. White opal (1100 gp). Hematite (13 gp). Red spinel (60 gp). 1 Minor magic item.
Theodoric Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Theodoric was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Gilbert Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears violet leather gloves, a violet jacket, and tight pants. His hair is short and golden. His eyes are violet and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Gilbert was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of orcs
Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Pink pearl (40 gp). Rich purple corundum (1600 gp). 1 Climber’s kit. 1 Masterwork Artisan’s tools.
Theodoric Easton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair and beard is wavy and long. This gray eyed westerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Retire the richest man in the west; and wishes to resurrect an old love
Ideals: Logical, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: In love. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Shane Langdon, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears bulky black painted plate armor, and his gloved hand is found clutching a pickaxe. His brown hair is braided into rings. His amber eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many drow want him driven away; and wants to raise his children well
Ideals: Persistence, Entrepeneur. Flaws: Depressed. Bonds: Family, Enemies. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp. 1 Masterwork Musical instrument. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
