Guy Rayden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Guy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Mercenary in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Mercenary and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Attractive, Job, Family. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Heavy steel shield.
Peter Ashton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is greasy and uncared for. His thin eyebrows rest above his beady green eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.
History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Flaws: Ugly, Selfish. Bonds: Enemies, Nature, Adventurer, Rich. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1300 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (500 gp).
Roger Oakes, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. With bright silver hair and a scraggly beard. His green eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with painting.
History: He got into the Animal Trainer business at a young age. A gifted student he started as a Stableman, but he got bored and became a Animal Trainer. He became a Animal Trainer soon after.
Motivation: Wants to open a new tavern; and retire the richest man in the east
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Religious, Job. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Heward Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are violet and beady.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting. Flaws: Ugly, Selfish, Mundane. Bonds: Immigrant. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Theobald Shelley, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy chestnut beard and wild chestnut hair. His brown unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Ruler, who enjoyed hunting, Theobald was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Artistic, Gifted. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Silver comb with moonstones (500 gp).
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