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NPC Generator

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Advanced [show]


Trey Spaulding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is long and unkept. His brown eyes lackadaisically let the world flow into them.

Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people.

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Trey Spaulding, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Raymond Halsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He keeps his long golden hair kept up in a rat tail. His eyes are brown.

Personality: He is extraordinarily eccentric. He has all his life been fascinated with painting.

History: Raymond was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To clean up the streets; and many goblins want him driven away

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Mentor, Enemies, Guardian. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Raymond Halsey, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)15 (+2) 17 (+3)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Hunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Herbalist does. His hair is always cut to a buzz. He is baby faced.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Immigrant, Rich, Religious. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Myerscough, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 17 (+3)18 (+4)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Kody Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and black handkerchief worn on his left side. His brown hair is lengthy and is close to two feet long. His eyes are gray.

Personality: Kody is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Adventurer, Job. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kody Wharton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Simon Dayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered whip and tarnished flail as well. His white hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Simon Dayton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 11 (+0)15 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs

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