Patrick Southey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is long and unkept. His violet eyes lackadaisically let the world flow into them.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp.
Cory Copeland, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black coat over a tan low-cut shirt, and a top hat upon his head, and a wedding ring on his left hand. He keeps his auburn hair in a pixie cut. He is baby faced.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Expand his business.
Flaws: Disease, Insomniac. Bonds: In love, Job, Criminal record. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Dustin Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is long and chestnut with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He has amber eyes and a tan hat with a black feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Manfred Yeardley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise green.
Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and expand his business
Ideals: Logical. Flaws: Impulsive. Bonds: Poor, Job, Enemies. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Zircon (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Don Abram, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey tunic with tan highlights, and long grey pants that bunch up around his shoes. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Don will drive conversation. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Criminal record, Job. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.
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