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NPC Generator

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Advanced [show]


Hugh Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a green coat. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly. Bonds: Rich, Enemies, Adventurer, Religious. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Hugh Walcott, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Rhodochrosite (11 gp). White pearl (100 gp). Fire opal (600 gp).


Social Check DCs


Geoffrey Merton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and blue handkerchief worn on his left side. He is portly but not overly obese. He keeps his brown hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Logical. Flaws: Ugly, Shy, PTSD. Bonds: Rich, Family. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Geoffrey Merton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky black painted plate armor. He has a small bristly mustache and wavy red hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: He feels kind of lost in life; and his relatives are trying to arrange a marriage

Flaws: Racist, Forgetful, Depressed. Bonds: Rich, Family. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Kitchur, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown, dusty cloak. His silver hair is drawn into a tight pony tail with a clover scrunchie. His eyes are amber and catlike.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He was granted druidic powers by his dying brother.

Motivation: To be a Priest again; and money/treasure

Ideals: Athletic, Artistic, Gifted. Bonds: Immigrant, Job, Rich. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)5 (-3) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Conrad Acton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. He is bald on top and has large white tufts of hair around his ears. His ears are large.

Personality: He dislikes all the random violence that takes place in the north. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast mountains. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature. Occupation: Ruler

Voice: German accent

Attributes [hide]

Conrad Acton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 15 (+2)8 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Aquamarine (800 gp). Aquamarine (800 gp). Aquamarine (800 gp).


Social Check DCs

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