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NPC Generator

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Advanced [show]


Henry Hornsby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and to clean up the streets

Ideals: Gifted. Bonds: Rich, Guardian, Nature, Family. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Henry Hornsby, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light grey in addition to tight pants, and sports empty pouches on his belt. With a patchy golden beard and wild golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Artistic. Flaws: Addict, Insomniac, Antagonistic. Bonds: Nature, Family. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Geoffrey Westbrook, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Kyle Hayden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is thinning but still full. His eyes are blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Hayden, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Chad Carlton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is red. His face is covered beneath a completely black helmet.

Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Disease. Bonds: Enemies, Criminal record. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Chad Carlton, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)10 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Harrington, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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