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NPC Generator

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Advanced [show]


Kyle Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his auburn hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast mountains. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: He desires power and/or immortality; and he is greedy

Flaws: Sensitive. Bonds: Adventurer, Rich, Nature, Attractive. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Astley, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of strength around his neck, and a flail on his belt. His white hair is thinning but still full. He has hazel eyes and a grey hat with a tan feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Miller, who enjoyed hunting, Manfred was taken on many hunting expeditions. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Manfred Prescott, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)12 (+1) 16 (+3)17 (+3)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Dean Hale, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean blue cloak covering his clean studded leather. His silver hair is knotted and matted. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of specialists.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Secretive. Bonds: Attractive, Rich, Job. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Dean Hale, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 15 (+2)18 (+4)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Tim Kendal, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear black pants and tee shirts. His golden hair is kept up in a ponytail inside a small hat. He has gleaming, smiling violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of drow

Ideals: Gifted. Bonds: Has a crush, Religious, Enemies. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Kendal, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Good lock. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Solomon Asheton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears black leather gloves, a black jacket, and tight pants. His black hair is lengthy. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he feels threatened by others

Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor, Religious. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Solomon Asheton, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 7 (-2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs

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