Hunter Yeardley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He has done his best to style his auburn hair to look like a famous performer. He has a dull look in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He feeds upon the attention of others.
History: He got into the Brewer business at a young age. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. He has worked as a Brewer like his father before him.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Emotional, Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Bernard Colby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears just a violet suit. He has a hunchback. His red hair, when down, is lengthy. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his writing dream.
Motivation: Human compassion; and he is greedy
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Rich, Military. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Roland Ryley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His hair is golden and very short. His eyes are violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local architect
Flaws: Forgetful. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Balimaar Asheton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze, and his gloved hand is found clutching a halberd. He has auburn hair. He has a dull look in his green eyes.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Logical. Flaws: Addict, Insane. Bonds: Rich, Enemies. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 90 pp.
Rolf Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He carries with him a set of maces on his belt, each one with a opal on the hilt. His hair is white and very short. This violet eyed southerner is not easily forgotten.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Rolf was born the youngest of three triplets. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Family, Adventurer, Criminal record. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Black pearl (500 gp). 1 Small steel mirror. 1 Magnifying glass.
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