Norman Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. With a patchy white beard and wild white hair. He has several tiny sapphire earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his dancing dream.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Optimist, Artistic. Bonds: Rich, Family. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Rolf Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is kept up in a ponytail inside a wide-brimmed hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small plains village. He was an athlete and attended two major summer competitions. He never won. He has worked as a Armorer like his father before him.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Odo Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin tan vertical stripes and violet pants. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Fletcher, Odo learned a great deal about his mother's area of expertise. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Fletcher.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Anselm Hale, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. He sports a long red beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.
History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Frederick Hallewell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man very much looks the part of a Merchant. His golden hair is still thick. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 400 gp. Azurite (16 gp). Sard (30 gp). Blue sapphire (600 gp).
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