Ernest Stanley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His eyes are hazel and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: A deep hatred of gnolls; and to reunite with his absent mother
Ideals: Disciplined. Bonds: Rich, Family, Religious, Enemies. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 16 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp. Lapis lazuli (4 gp). Rose (80 gp). Eye agate (4 gp).
Alex Hailey, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long blonde beard with little hanging trinkets. His face is scarred and worn.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. Alex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alex decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Godfrey Mitchell, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He has worked as a Barkeep like his mother before him.
Motivation: Retire the richest man in the east; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 29000 cp. 1 Minor magic item.
Anselm Staurheim, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His left leg appears badly burned and disfigured. His hair is black and curly. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He now mingles about in high society.
Motivation: He is greedy; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Manfred Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His auburn hair is styled in orderly dreadlocks. His eyes are brown and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast mountains. He married young, but lost his spouse to brigands. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of brigands; and he feels kind of lost in life
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Enemies. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
