Drogo Vance, Male Human [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a tan coat with grey slacks. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and his religion dominates his actions
Flaws: Addict, Fearful. Bonds: Guardian, Family, Religious. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Drogo Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. His moppish blonde hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying sister.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Persistence, Gifted. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Lance Upton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He is an epitome of beauty. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Lance studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wishes to resurrect an old love.
Ideals: Justice, Gifted, Persistence. Flaws: Secretive. Bonds: Attractive. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Bernard Northcott, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple white robe with brown stripes complete with hood. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Ugly, Addict, Secretive. Bonds: Military. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Richard Beckwith, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His silver hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.
Motivation: A deep hatred of illithids; and he has a crush on the local architect
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Has a crush, Rich, Enemies. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Obsidian (14 gp). 1 Minor magic item.
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