Reynard Wellington, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his brown hair in a flapper bob. His fierce blue eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Guardian, Criminal record. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Thomas Hayden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black small hat and black clothes. He has styled his brown hair well, parting it to the left. His eyes are brown and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Military, Immigrant. Occupation: Baker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Ralf Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has achieved small success as a Roofer.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Religious, Job. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp.
Guy Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a pastel suit, black shirt, and blue tie. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Slave Trader in town.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and to be a jeweler again
Ideals: Fighting. Bonds: Rich, Job, Family, Immigrant. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: Just what you see.
Charles Emsworth, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Charles hails from a village terrorized by goblins. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He became a Navigator soon after.
Motivation: To pay off his debts; and balancing his hectic life and new navigator responsibilities is difficult
Flaws: Insane, Fearful. Bonds: Enemies, Job, Debt. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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