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Advanced [show]


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His red hair is styled in orderly dreadlocks. His blue eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Bonds: Poor, Job, Criminal record. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Halsey, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Brass mug with jade inlays (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape, and carries shields. His black hair is styled in orderly dreadlocks. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. He has had some formal music training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Patrick Harper, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Rock crystal (40 gp).


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His clothes are grease stained in places. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Logical. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Don Altham, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 11 (+0)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a scythe. His hair is red and curly. His fierce hazel eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow

Ideals: Optimist, Pacifist. Bonds: Poor, Adventurer, Enemies. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Wymar Emsworth, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1400 sp.


Social Check DCs


Reynard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and carries sais. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Addict, Shy. Bonds: Nature. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Reynard Birkenhead, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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