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Advanced [show]


Miles Law, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Roofer does, and is pretty ugly. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Miles Law, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Roland Beckwith, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with black pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a forest tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Addict, Insane. Bonds: Criminal record, Nature. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Roland Beckwith, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Athletics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Snowdon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His red hair is singed and shortened. His eyes are green.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Gilbert Snowdon, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Black pearl (900 gp). Jade (60 gp). Pink pearl (60 gp).


Social Check DCs


Robert Shelly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears pastel painted combat armor at almost all times. His auburn hair is unkempt and raggedy. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and he's looking for his big break

Flaws: Ugly, Racist, Shy. Bonds: Poor. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Robert Shelly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)16 (+3) 12 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 6 Acid flasks.


Social Check DCs


Gerard Huckabee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a white poncho over his likewise colored trousers and shirt. His brown hair is kept up in a ponytail inside a top hat. His gray eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Lazy. Bonds: Family, Rich, Criminal record. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Gerard Huckabee, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 18 (+4)8 (-1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Azurite (15 gp). 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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