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NPC Generator

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Advanced [show]


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His chestnut hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Mortician, Guy learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Bather again; and further expansion of business

Ideals: Joker, Optimist. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Guy Barlow, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 18 (+4)16 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Sutherland, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is singed and shortened. He has a tattooed face.

Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Slave, Poor, Criminal record. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Godfrey Sutherland, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 18 (+4)14 (+2)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Trey Marston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with brown lining and desert motifs, he is not a threatening figure. His chestnut hair is slicked back into a classic pompadour. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Mentor. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Trey Marston, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)7 (-2) 10 (+0)17 (+3)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: This northern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of brigands; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Extrovert. Bonds: Attractive, Poor, Immigrant. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Hugh Merton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1700 sp.


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is thinning but still full. His eyes are a pleasant amber.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful slaver made him what he is. His childhood dream was to be a Barkeep, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

William Quinton, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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