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NPC Generator

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Advanced [show]


Cory Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.

History: Cory hails from a village terrorized by orcs. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Enemies, Adventurer, Religious. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Cory Berkeley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)11 (+0) 4 (-3)15 (+2)
Skills Animal Handling -1, Arcana +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dean Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His hair is short and black. His eyes are violet and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.

History: He is a Jackalwere in disguise. Dean was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Barkeep. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Poor, Immigrant. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Dean Wordsworth, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)15 (+2) 9 (-1)7 (-2)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Wakefield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports white clothing, slightly heavier than average wear. He is bald on top and has large golden tufts of hair around his ears. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Balimaar Wakefield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Blue quartz (10 gp). Rhodochrosite (10 gp). Sard (60 gp).


Social Check DCs


Gerard Astley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His hair is red and curly. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Detective, Gerard learned a great deal about his father's area of expertise. Gerard was born on a far western forest where he grew up under the tutelage of his father, an expert Detective. He inherited the family business which he has now maintained for 13 years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Detective

Voice: Stutters

Attributes [hide]

Gerard Astley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Alexandrite (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Hale, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a blue deerstalker hat and blue clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his amber eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Thomas was born in the north. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Gifted, Persistence. Bonds: Attractive, Criminal record, Rich. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Hale, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 8 (-1)9 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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