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NPC Generator

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Advanced [show]


Dustin Enfield, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears tattered old clothes. His auburn hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dustin Enfield, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Lance Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small desert village. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor.

Ideals: Extrovert. Bonds: Job, Nature, Criminal record. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Lance Royston, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 20000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is kept up in a ponytail inside a deerstalker hat. He has several tiny emerald earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Gomory was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Ugly, Secretive. Bonds: Rich, Criminal record, Family. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Gomory Mitchell, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Bertram Astley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. He has a red handlebar mustache and slicked back red hair. This brown eyed northerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Bertram was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur, Fighting, Impeccable. Bonds: Family, Job. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Bertram Astley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 8 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Patrick Bentley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large pastel mantle and cape that has been intricately interwoven into his black robe. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he is greedy

Ideals: Persistence. Flaws: Hedonist, Disease, Mundane. Bonds: Rich. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Patrick Bentley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)8 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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