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NPC Generator

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Advanced [show]


Manfred Quinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is dressed in a clean yellow cloak covering his clean studded leather. His left hand appears badly burned and disfigured. His hair is chestnut and very short. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 6 years old his parents immigrated from the west. Manfred was born on a far western island where he grew up under the tutelage of his father, an expert Roofer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Bonds: Adventurer, Immigrant. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Manfred Quinton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Shelby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is cut short. His eyes are a pleasant brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants revenge against goblins; and wants to raise his children well

Flaws: Sensitive. Bonds: Attractive, Enemies, Mentor, Family. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Roger Shelby, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)6 (-2) 16 (+3)13 (+1)
Skills Arcana +0, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chad Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. His eyes are likewise blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.

History: The child of a Interpreter, who enjoyed hunting, Chad was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Nature, Criminal record, Rich. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Chad Yardley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)8 (-1) 8 (-1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Westbrook, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He's looking for his big break.

Ideals: Passionate. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Balimaar Westbrook, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is kept up in a ponytail inside a Stetson hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of eastern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the east, certain he would find work there.

Motivation: Wants to raise his children well; and many giants want him driven away

Bonds: Attractive, Family, Enemies, Immigrant. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Don Jacobs, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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